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  1. Magecraft is the ability to bring about what is possible through science with supernatural means; although the process is considered a miracle, the result is not. The limits of Magecraft have changed with time, as science evolved and Magic from the past became possible through science.

    • Balor

      Mystic Eyes (魔眼, Magan?) are a form of supernatural power...

    • Talk

      I can remember reading on this wiki that certain types of...

    • Martial Arts

      Martial ArtsWP utilized within the Nasuverse include:...

    • List of Magic Spells

      In the magecraft used by the Clock Tower, the caster...

    • World

      The World of Magecraft is kept separate and secret from the...

    • MTG Wiki

      Magecraft highlights triggered abilities that give you some...

    • Overview
    • Alchemy
    • Black Magic
    • Curses
    • Flowing and Transferring of Power
    • Healing Magecraft
    • Holy Church
    • Houjutsu
    • Japanese Magecraft
    • Kabbalah

    A list of the several Mysteries of Magecraft present in the Nasuverse.

    AlchemyWP (錬金術, Renkinjutsu?) is one of the Thaumaturgical Systems, aiming at the study and manipulation of the flow of matter. Circe states that Alchemy is all about gaining control over bodies, life, and souls; with turning lead into gold being a happy by-product. As such, an Alchemist can also double as a Necromancer.

    Alchemists, unlike other Magi, do not practice rituals, but discover them. Some even say that Alchemy is the origin of chemistry, which has some grounding: for example, the phosphorusWP that was used to make old matches was discovered from an old alchemical experiment involving evaporating urine.

    Alchemy can be divided into two types: the Alchemy practiced at the Egyptian Atlas and the Alchemy practiced at the western Clock Tower and the Prague Association. While both subscribe to the idea that "everything flowsWP," they differ in goals and methods.

    The Alchemy adopted by the Clock Tower was developed after the initial influx of Alchemy in the West during the Middle Ages, most notably by Paracelsus von Hohenheim, who deeply influenced the development of Alchemy as a Thaumaturgical Foundation and its engraving in the World. This form of Alchemy is sometimes called "Modern Alchemy". It has for objective to turn base metals like fool's goldWP or lead into actual gold, and, following that metaphor, to transform the lowly human into a being capable of comparable to God.

    It is thus concerned with the "transformation of matter": not just minerals, but states of matter like liquid or gas, or even a conceptual form that doesn’t exist in this world, it's all within the grasp of Alchemy. PhlogistonWP, Ether, and Galvanism are concepts falling under the domain of Alchemy. The Alchemists of the Clock Tower created products like the Homunculi of the Einzbern by this merging with Western Magecraft. Finally, this form of Alchemy includes spells like Transmutation and Flash Air.

    The Thaumaturgy of the Einzbern family is based on this school and focuses mostly on the creation and use of matter. Known applications of their Magecraft include coining of Homunculus, creation of the vessel for the Holy Grail, and Transference of Consciousness spells. As such, the Magi of the Einzbern are not actually fit for direct combat, although that does not mean that they are weak.

    Black MagicWP (黒魔術, Kuro Majutsu?), also called Dark Arts, is one of Thaumaturgical Systems involving Witchcrafts, Metamorphism and western Curse Arts. Its practitioners include Celenike Icecolle Yggdmillennia, Hyouma Sagara, Carl Lexarm, Francois Prelati, and Ritsuka Suse.

    May Riddell Archelot uses Modern Black Magic (近代黒魔術, Kindai Kuro Majutsu?), the Thaumaturgical System derived from it.

    Curse Arts

    Curse Arts (呪術, Jujutsu?) is the common term given to the practices that one would expect from the traditional (and very clichéd) witches and shamans. Things that fall along the lines of potions, medicines, spirit exorcism and curses that use a material medium (such as a straw dollWP). They have a strong presence within the Japanese supernatural world. Users include Alice Kuonji, Mephistopheles, and Mochizuki Chiyome. Tamamo-no-Mae specifically uses the DakinitenWP methods (ダキニ天法, Dakiniten Hō?). It appears as a Servant Skill in Fate/Grand Order.

    Cursed Boundary Layer

    The Cursed Boundary Layer (呪層界, Jusōkai?) utilized by Sakura Matou makes a cursed shadow expand itself around her and uses it for teleporting herself, repairing physical damage, restraining and consuming others, tentacle attacks and generating her Shadow Giants. Created by the combination of her Hollow Element, the Magecraft of Matou line and Angra Mainyu's power. In Fate/EXTRA, Caster explained that it was a world turned inside out with hatred only to kill a target and he could not get out of it unless removing the cause. She seems to use it, too. Archer said it was created with Magical Energy flowing backward and similar to a Reality Marble but different.

    Geis

    The practice of establishing a GeisWP (強制(ギアス), Kyōsei(Giasu)?) is forming a curse over a target that imposes a mystical restriction over one's action with the consent of both parties. Rin describes it as something that cannot be used readily as it is one of the worst curses. The version she uses on Shirou Emiya forces him to not go against any of her commands for the duration of the Holy Grail War. The verses of the Incantation travel through his nerves to become infused into his body and mind, and the binding of the spell, described as a "second heart", is placed right next to his heart. It is similar to a Command Spell used on a Servant, but it is not almighty in its applications. It cannot be used to command anything to do his own life, but it can be used to bind him at her own command. Once he plans on going against Rin's wishes of killing Sakura Matou, he finds that he cannot move his body at all to stop her. He is immediately freed upon Sakura's death, as there is no longer any reason to bind him. Geis: Oath (誓約(ゲッシュ), Seiyaku(Gesshu)?), also known as Geis: Holy Oath (聖誓(ゲッシュ), Seisei(Gesshu)?), is the one placed upon Cú Chulainn that forces him to yield in battle against an Ulster-born adversary wielding Caladbolg.

    Flowing and Transferring of Power (力の流動・転移, Chikara no Ryūdō・Ten'i?) spells are those that deal with the transference of energy or information from an object to another. Magical Energy cannot be kept free-flowing outside of the body because it immediately disperses, so its only usage is normally to be used for spells before it disappears. Some can ...

    Healing Magecraft (治癒魔術, Chiyu Majutsu?) is the type of Thaumaturgy involving recovering the flesh of injured people and of detoxification. The Einzberns' one is used not for the sake of helping people, but rather to lessen the great burden felt by a subject who received an organ that was tempered with Magical Energy and help his body get used to the newly transplanted organ. Irisviel von Einzbern is proficient in this craft, although she is also able to use simple healing spells by sending out her Magical Energy.

    Kirei Kotomine uses a cursing technique to heal the physical body by treating the spiritual one as a Spiritual Doctor (霊媒医師, Reibai Ishi?). Kayneth El-Melloi Archibald also utilizes healing Magecraft, allowing him to quickly attend to Lancer's wound without being close or leaving any trace. Kijyo Koyo is well versed in healing Magecraft.

    Sacraments

    SacramentsWP (秘蹟, Hiseki?) are the exclusive right of the Church, used to fight Spiritual Beings. Black Keys are one of their many charms used against Demons and Vampires. Within the Church, it is considered taboo to use the terminology preferred by Magi due to the organization's long-standing conflict with the Mage’s Association. Members of the Church thus refer to their Magical Energy as "Prayer Power" and do not consider the Sacraments a type of Magecraft, as the Church views Magecraft to be a heretical art. To the general public, the Church only teaches the Baptism Rites, and they are the only spells known by ordinary clergy such as Fernando Croze. Their martial forces such as the Executors, however, are taught various other spells under the banner of Sacraments. Other Sacraments of the Church include Barriers that can harm Vampires on contact, a rite to lighten the weight of an object used by Noel, spells of mass hypnosis that are spread through sacred incense and used to conceal Vampire activity during a heretic hunt, methods of telepathic communication, and Sancraid Phahn's personal Bounded Field that can move with and protect its user. While the offensive techniques Ciel makes use of with her Black Keys, such as the Cremation Rite, Internment Rite, and Shadow Pinning, were considered heresies and taboo among Executors in the original Tsukihime continuity, they are referred to by her as standard Sacraments of the Church in Tsukihime -A piece of blue glass moon-. At least some Catholic religious ceremonies make use of the Church’s Magecraft.

    Houjutsu (法術, Hōjutsu?) is used against Demons in Japan. It is the Japanese equivalent to Fangshi. The relation with Ommyoudou in Nasuverse is unknown.

    In Japan, there is a very secretive organization of Houjutsushi. Currently none of the monks of Ryuudou Temple are Houjutsushi, but there were a small number of them in the past. Souren Araya, the Myourenji family, and the Yakou family are also practitioners of Houjutsu.

    Japanese Magecraft (日本の魔術, Nihon no Majutsu?) is the Magecraft native to Japan. Like Western Magecraft, Japanese Magecraft requires Magic Circuits, but instead of sending Magical Energy into Magic Formulae or Thaumaturgical Foundations it is used to draw the Authority of their contracted God, as the Magecraft is similar to how Magecraft was perform...

    KabbalahWP (カバラ, Kabara?) is one of Thaumaturgical Systems, the Hebrew word for "Receiving". It is centered around the belief that coded messages were left in holy scriptures such as the bible, that contain "light" from the swirl of the root, and can grant those who decipher and use them power.

    Kabbalists use different systems to find mystical meanings in arrangements of letters and numbers. They use those techniques to recreate miracles such as Golems, or other magical phenomenons.

    •Numerology - Solomon ibn Gabirol, Michael Roa Valdamjong (Remake)

    •Starmine and Starbow - Aoko Aozaki

  2. The World of Magecraft is kept separate and secret from the mundane world by way of the Concealment of Mystery (神秘の隠匿, Shinpi no Intoku?), enforced by the Mage's Association as its first principle.

  3. Essentially most Magecraft is using a different set of rules to achieve what is possible under normal circumstances. Feeding magical energy to a Foundation, a set of rules strengthened by belief and mystery, which executes the spell function like a computer program.

  4. "Magecraft" is anything that can be done with any amount of resources and any amount of time. "Magic" are abilities that cannot be achieved with any amount of resources nor any amount of time. "Magecraft" is, technically, 99.999% of all the things you see in TM works, while "Magic" is that very, very small 0.001%.

  5. mtg.fandom.com › wiki › MagecraftMagecraft - MTG Wiki

    Magecraft highlights triggered abilities that give you some sort of benefit whenever you cast — or copy — an instant or sorcery spell. The effects are differentiated by Strixhaven college, [4] though in practice some of these partitions were not so exclusive.

  6. 5 mai 2021 · MTG Magecraft – Rules and Interactions Explained. May 5, 2021 by Sam Flax. Magecraft is a new MTG mechanic in Strixhaven: School of Mages. In this article, I’ll explain everything you need to know about this new mechanic, including: How Magecraft works. Examples of Magecraft cards.