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  1. Il y a 3 jours · La vérité sur les spécificités techniques de la PS5. Lors d'une présentation très technique, Mark Cerny, l'architecte de la PS5, a révélé les spécifications détaillées de la prochaine ...

  2. computerhistory.org › profile › mark-cernyMark Cerny - CHM

    26 juin 2024 · Mark Cerny During a career spanning over thirty years, Mark has worked as game designer, programmer, producer, and director, in arcade games and console games, and in the U.S. and Japan. He designed and programmed 1984's Marble Madness for Atari's coin-operated games division, and at Sega he oversaw the creation of Sonic the Hedgehog 2.

  3. 5 juil. 2024 · From arcades to architect, the development legend discusses his 42-year career, PS5 surprises and the job of building games consoles. Mark Cerny has just added something to his growing list of achievements. I'm not talking about the global success of last year's Spider-Man 2, on which Cerny worked as executive producer.

  4. 1 juil. 2024 · PlayStation architect Mark Cerny has filed a fresh patent for backwards compatibility, giving rise to speculations that Sony is working on bringing PS3 games to PS5 natively.

  5. en.wikipedia.org › wiki › Yuji_NakaYuji Naka - Wikipedia

    Il y a 6 jours · Naka rejoined Sega when he was hired by Mark Cerny to work at Sega Technical Institute (STI) in California, with a higher salary and more creative freedom. At STI, Naka led development on Sonic the Hedgehog 2.

  6. 10 juil. 2024 · Malgré son succès, Sony pense déjà à la suite, puisqu’après la sortie de la PS5 Slim en 2023, les rumeurs s’accumulent autour de l’arrivée d’une PS5 Pro, bien que le constructeur n’ait encore...

  7. Il y a 4 jours · After Sonic the Hedgehog greatly increased the popularity of the Genesis in North America, Sega directed STI founder Mark Cerny to start Sonic 2 in November 1991. Members of the original development team—including programmer Yuji Naka and designer Hirokazu Yasuhara —moved from Japan to California to join the project.