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We just launched our Unity game on the Epic Games Store. We properly tested our EOS login in the Dev Sandbox and also tried a non-developer account in the live environment after launch, all worked fine. Now we got a black-screen report from a player after which we included some logs dumped out during the Login process to see what causes this - turned out that the
11 janv. 2024 · The parameters passed to EasyAntiCheat_EOS_Setup.exe are incorrect or missing. The below command should be used from your installer. If you're game is shipped on the Epic Games Store, make sure the -PrereqArgs parameter was properly set when you uploaded your game using the BuildPatchTool.exe. If you're unsure, have a look in the launcher logs ...
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24 janv. 2024 · Here is a high-level example of how to run EOS_Ecom_QueryOwnership: Call EOS_Ecom_QueryOffers. Call one of the CopyOffer functions like EOS_Ecom_CopyOfferByIndex. The object returned by this function is a CatalogOffer. Call EOS_Ecom_CopyOfferItemByIndex on the CatalogOffer (s) you want to check ownership. The object returned is a CatalogItem.
19 août 2022 · Hi, EGS itself maintains a stance of being DRM free so we don't offer any out-of-the-box DRM protections like this. There are some options available to you to set this up yourself, however, and it's possible to hook some of these into the launcher to achieve the behavior you describe.
15 mai 2024 · In the developer portal, under Epic Games Store → Access Keys you can generate keys for your game and share them with players. In the Epic Games Launcher, a player can redeem the access key. Players with redeemed access keys will be able to download your demo. Note that you can't clawback access keys. If you would like to revoke access keys ...
11 janv. 2023 · Go to Epic Games Store tab and GENERATE KEYS for you and your developer mates. They should be generated automatically, since you are patching the request in for development purposes. Now use one of the keys in your Epic Games Launcher to activate product - game should arrive in your Dev account library and you will be able to download your ...
If you haven't started publishing yet (you probably might have started), you can start on itch.io , it's free and open for any individual game developers, and for Epic Games, I think it's development is not open for public, I'm not sure though, and Steam costs you some money at the beginning I think..
Use SDK to retrieve a list of owned games? I wanted to create a service to lookup "my friends, and find matching games that we both own" (so users can find games to play together). I've setup a developer organisation, and my application is "Ready for review". Looking at the available APIs in the SDK, I can see a way to get a list of a user's ...