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  1. forum.babylonjs.comBabylon.js

    Demos and projects. Use this section of the forum to showcase your work! Whether it is a fun playground you’ve been working on, or an entire website you have created with Babylon.js, we want to see it! 1314.

  2. 11 juin 2024 · Babylon.js Small third person template. Demos and projects. CrashMaster June 11, 2024, 7:24pm 1. Hey everyone! I made a third person template with a ...

  3. 12 juin 2024 · Hey there! It’s me again with another annoying question 🙄 I have been trying to set up the collision detection so that it gets logged when the ball collides with an invisble mesh. I kind of got it to work but it’s not working as expected and I know this should prob be an easy fix. Here is how I set up the goals: private createGoals() { // Goal 1 const goal1 = MeshBuilder.CreateBox ...

  4. 1 mars 2024 · My new Babylon Toolkit For Unity - Version 7 Beta will be out soon. I am finally working on new documentation. The new toolkit has been re-architected to be completely independent of the Unity Exporter piece. The Unity Exporter has also been re-focused as an Interactive Content Creation Tool you use Export And Deploy your Babylon Toolkit Unity Projects For Example, here is a Character ...

  5. 15 sept. 2023 · Hey folks, Just generally feel confused among these 3 concepts. Before I thought flip faces = flip normals. But in mesh API doc, under Mesh.flipFaces() , it takes flipNormals as an argument…So it makes feel “flip faces” and “flip normals” are 2 difference things…can anyone help understanding this? Also, I ran into some other concepts on materials. Material.sideOrientation = BABYLON ...

  6. 15 mai 2024 · After struggling with physics joints, I decided to make a tool to help visualize the 6DoF parameters in real time. Physics6DoFConstraint Joint Creation Tool | Babylon.js Playground I limited the options in order to avoid confusion, but I believe it covers most use cases (or at least can get you in the right direction). I also added some examples to browse to help you get started. (Note: Click ...

  7. 15 juin 2024 · Babylon 3D Geography. Hello , Announcing the preview of the very first “stable” version (still some bug but usable) of the Babylon.js Map Engine! This tool allows users to navigate through the entire world, and even planets, with different perspectives such as a holographic view or a more immersive spatial view (currently under testing).

  8. 9 déc. 2022 · Yes, it should consume the same resources than in a regular engine I guess, at least for resources not related to WebGL (Running Babylon.js On A Server | Babylon.js Documentation). What happens when a Mesh is created in a scene with a NullEngine? Does it consume resources? I’m trying to run Babylon in a Node server.

  9. 6 juin 2024 · The BJS Starter Content package is available here. This Example Playground shows attaching a 3rd person player controller (From the starter content) at runtime to a player armature node that also has animation state and physics based character controller components attached (that were setup in unity editor at design time) Babylon Toolkit repo ...

  10. 30 juin 2024 · Hello there! 🐈 I wanted to share with you a project I finished a while ago and recently published. Here is the GitHub repo: GlobalIlumination-BabylonJS It’s a composition of several screen-space shaders that enhance realism further! You can tinker with the UI and the shader code to adapt the effects. Special thanks to @Evgeni_Popov for helping me with a texture problem that got me stuck ...

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