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20 févr. 2022 · Posted Nov 21, 2021. ( edited Sep 29, 2022 by ZaZ ) Share this post #1. Blue 4.0 is a high intensity tactic based on the successful Blue 3.0 from FM21. When in possession, inverted wing-backs cut inside to become midfielders while shadow striker becomes a third striker.
28 oct. 2022 · Eric said: @ZaZ I find the tactic produces a crazy amount of fouls/yellow/red cards. Have you tired removing "Hard Tackles" PI for the position? It seems using "Hard Tackles" is being seriously punished in the beta at the moment. Have you tried removing Hard Tackles in ZaZ Blue 4.0?
19 mars 2021 · ZaZ said: Gonna watch a couple of matches to see if I spot something. I tried different roles for DM and only DM - Su had similar results to DLP - Su. That doesn't mean there isn't anything better, just that I couldn't spot the improvement. The low grades might just be because it's a transition role, doing short passes instead of key actions. If you check the numbers, it doesn't tackle much ...
11 sept. 2024 · ZaZ said: Most important for a training schedule are: - Three Rest sessions after the match day. Add "no pitch or gym" rest below Excellent condition, or manual rest, on top of the three rest sessions, to stack them into a super rest. - Two Match Practices, as it is the most efficient training session.
9 nov. 2021 · Posted Nov 9, 2021. ( edited Mar 30, 2022 by ZaZ ) Share this post #1. I tried to make Red 2.0 in a 4231 since people have asked a lot for that shape. Results are decent in my experiments. Changes: - IW-At into IF-At. - Vol from At to Su. - F9 + SS instead of double AF-At.
18 déc. 2021 · Create an account or log in to leave a comment. Register Log In. Home Page Forum Football Manager 2022 Tactics Sharing Section
ZaZ Blue DM is pretty solid but not a game breaker like ZaZ had on FM21, this has 17 more points so great job Snoop! 1 . Snoop. Member. Posts: 22. Likes: 25. Online. ...
15 nov. 2021 · Posted Nov 15, 2021. ( edited Mar 10, 2022 by ZaZ ) Share this post #1. Green 5.0 is the natural improvement of the tactic after new patch. It has the same shape as this tactic because I got inspiration from Yellow, but credits to @Geek for the tweak anyway. I wasn't going to post since it's too similar to a tactic that already got posted, but ...
17 nov. 2021 · Avoid anything that changes the behaviour of the tactic. For example, players with "get further forward" shouldn't get "stay back all times". Instead, get traits that enforce the behaviour, like players with "move into channels" get the trait that does the same thing. 0.
ZaZ - Light Green 5.0 (Blue Transition) 0 Create an account or log in to leave a comment. Register Log ...