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  1. Join the fight and throw down the gauntlet in this fantasy multiplayer strategy game. Summon 500+ warriors from 14 factions through gacha collecting.

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  1. Find out the latest news and updates for Super Smash Flash 2 Beta, a fan-made crossover fighting game. Learn about new features, bug fixes, online mode, and more from the official site of McLeodGaming.

    • Games

      Home of Fraymakers, Yeah Jam Fury, and more!

    • Site News

      Fraymakers At Super Smash Con and PAX West 2023! Jul 23rd,...

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      Fraymakers At Super Smash Con and PAX West 2023! Jul 23rd,...

    • Older Posts

      Super Smash Flash 2 will continue development as normal with...

    • Downloads

      SSF2 Beta (1.2.3.2 beta): MEGA: Windows 64-bit (Installer) |...

    • MGN

      Copyright © 2020, McLeodGaming Inc. All Rights Reserved | MG...

    • McLeodGaming Inc

      Fraymakers is coming to two events this year! Wanna check...

  2. Play the most popular Smash fangame on the internet, with online mode, controller support, and custom art. Learn how to use Ruffle, an emulator that can run SSF2 in browsers despite Flash's end-of-life.

    • Overview
    • Gameplay
    • Playable characters
    • Stages
    • Items
    • Game modes
    • Vault
    • Data
    • Development

    , commonly abbreviated as SSF2, is a nonprofit fighting fan game developed by the Super Smash Flash 2 Team, led by Gregory Cleod9 McLeod, and published by McLeodGaming. Although initially referred to as a sequel, Super Smash Flash 2 is a reboot of the critically received fan game Super Smash Flash.

    The game is based on the Super Smash Bros. series, featuring many of its gameplay mechanics and characters. However, this Flash game does not aim to clone the Super Smash Bros. games, as the content inclusion criteria has been loosened to include content from any series that has ever appeared on a Nintendo console, allowing the roster access to other third and fourth-party characters including, but not limited to Lloyd, Rayman, Goku, and Ichigo.

    's gameplay is very similar to the official Super Smash Bros. games. Unlike most traditional fighting games, a character's health is measured by a damage percentage counter. As the character is attacked, damage accumulates, and the percent value increases. The higher the percentage, the easier it is for a character to be knocked off the stage.

    The controls are also different from its predecessor. The W, A, S, and D keys are now assigned to Player 1's movement, while the arrow keys move a second player. The O and P keys still remain in P-1's possession, however, as the O key is used for special moves (or activating a Final Smash), the P key for neutral attacks, the I key for shield, and the 1 key for taunting. P-2 uses the 1 key on the numpad for special moves (or activating a Final Smash), numpad 2 for standard attacks, numpad 3 for shield and numpad 4 for taunt. Players can customize their controls in the menu.

    The characters are the fighters which represent the universe they belong to. Each character has a number of special attacks, neutral attacks and a unique special move called a Final Smash. There are two types of characters: starter characters, which are available for use from the beginning, and unlockable characters, which are accessible only after being unlocked.

    This list is a compilation of the characters that have been confirmed playable for Super Smash Flash 2, with a total of 47 as of the current demo. They are listed here by series.

    A stage is an arena where battles take place. Some stages have hazards to add uniqueness and complexity, though these changes can be disabled with the hazard switch for more relaxed battles. As with playable characters, stages are also sorted into starters and unlockables to determinate their availability.

    Items fall from random places on stages, and characters can grab from the foreground and use them to attack, affect their status, or protect them. Below is a list of all items in the demo. They appear randomly in the stages or inside of containers, such as capsules. These items have been confirmed and are featured in the current version of SSF2:

    Group

    The Group menu focuses on local multiplayer game modes. It has been expanded from SSF's VS. Mode to include a plethora of new modes. Smash is the standard fighting mode for the game. Up to four players can select their characters by dragging their respective tokens on the character selection screen to their characters' mugshots. To add variety, players are also able to select one of 12 differently colored costumes for the character. Each character may be controlled by either a human player or an artificial intelligence, with players being able to select how difficult they will be. Once all characters are selected, players can then select the stage to fight the match on, and the match begins once selected. The Rules menu can be accessed from either the Group menu or the top of the character selection screen. This allows players to change various settings for the match, such as the match time or how many stocks players will start at. Players can also turn on settings such as stage hazards, stamina (in which damage percentages are replaced with traditional health points), or the Final Smash Meter (which allows players to use their Final Smashes by dealing damage to fill a meter). There are also sub-menus to select which items appear during a match and their frequency to appear, as well as which stages appear when selecting a random stage. Special Smash allows players to select up to eight special modifiers to play a match with. These include making characters bigger, freezing characters with each hit, making characters take more knockback, or even mimicking the flawed physics of the original Super Smash Flash, among other modifiers. Arena is game mode where players can participate in various action-oriented, multiplayer sub-games using the Sandbag. In Sandbag Soccer, players are sorted into two teams and must knock the aforementioned Sandbag in the opposing player's goal to score points. Similarly, Sandbag Basketball has the players launch the Sandbag and pass it through the opposing player's hoop net. As the Sandbag takes more and more damage, it can be difficult to stop it once it is launched.

    Solo

    The Solo menu focuses on single-player game modes. Many of these game modes are return from the original SSF with various updates, while others are original to this game. In Classic, the player fights CPU-controlled opponents in a series of levels, with bonus rounds at certain intervals. The amount of stocks is determined by the difficulty selected for the mode, and higher difficulties also allow the player to fight the Metal Bros. as a mini-boss. The mode ends with the traditional fight against Master Hand on Final Destination. Points are awarded based on bonuses received for performing certain tasks during a match, with higher difficulties awarding higher bonuses after the final round. All-Star lets the player, with one stock, fight the entire roster, separated in nine rounds of up to six fighters per round, with the tenth and final round being against 25 Sandbags on Final Destination. Between rounds, the player is given a moment to heal themselves with healing items that may change depending on the difficulty. Like in Classic, points are awarded based on bonuses. Training allows the player to freely test characters on any stage without the restrictions of a Group match. By pausing, the player can access a menu where they can alter and change the surroundings of the battle, such as adding or removing opponent characters, spawning items, changing the speed of the match, changing the behavior of the opponents, or fixing the camera in a different position. Events is a game mode containing 57 specifically designed matches for the player to complete. These matches normally consist of special scenarios with unique objectives to be met, and some contain gimmicks not present elsewhere in the game. Clearing an event awards a player a ranking from S to F, with the criteria often depending on the particular event, such as the time it takes to complete or the amount of KOs scored. Stadium is a series of sub-games that generally have more unique objectives compared to other game modes. In Break the Targets, the player must destroy 10 targets around a large stage as quickly as possible. There are four levels available to all characters, as well as character-exclusive levels often requiring the player to exploit the respective character's unique attributes. Home-Run Contest requires the player to launch the Sandbag as far away as possible using the Home-Run Bat, or by any other means necessary. The player has 10 seconds to rack up its damage to launch it farther away. Multi-Man Smash challenges the player to fight the Fighting Silhouette Team and defeat as many opponents as possible, under various pretenses, without falling from the stage. Crystal Smash requires the player to destroy 14 crystals around a stage as quickly as possible which, unlike in Break the Targets, often require multiple hits to break.

    Online

    Online is a game mode that allows multiple players to fight each other via an Internet connection through the proprietary infrastructure McLeodGaming Network. Players can create lobby rooms with their preferred rulesets for other to join through the lobby menu. Standard matches, Special Smash, and Arena game modes can all be played online.

    The Vault menu allows players to view replays of previous matches or watch the opening movies from the current or previous demos.

    The Data menu allows players to manage save data and records by importing or exporting files. Data may also be deleted or restored from a previous version of the game.

    Following the release of the first Super Smash Flash in 2006, when Nintendo first announced Super Smash Bros. Brawl, it enjoyed a huge popularity and demand for a sequel suddenly grew. The game's creator, Gregory McLeod, decided to make a new Super Smash Flash game loosely based on Super Smash Bros. Brawl, crowning it the appropriate name of Super Smash Flash 2.

    On September 23, 2007, Gregory McLeod made this announcement on the McLeodGaming Forums, so its members could provide him with sprites, effects, and sounds to make his new game. In seeing how open the development of the game was, this soon also led to the creation of a usergroup called the Super Smash Flash 2 developers, which keeps track of users with major contributions to the development for the game, and hiding the majority of the content from the public.

    2 is released to public by Gregory McLeod in a demo format that gives the public a sneak peek of the progress that is being made on the game. Newer versions are periodically released with many enhancements, such as character improvements, bug fixes, new stages, etc. In doing this, everything is tested before the final release, the public stays excited for the game, and no unlockable content is spoiled in doing so. The first ever playable demo, version 0.1a, was released on Christmas Day of 2007. Since Super Smash Bros. Brawl had not been released as of that moment, Gregory McLeod developed his own game mechanisms, such as the grounded, pick-up-able Smash Ball. Many other mechanisms were implemented with the release of newer and improved demos after Super Smash Bros. Brawl was released.

    Some of the promotion for the game is in the hands of the developers. Various trailers are released to promote the game, the first of which was released in 2008. A website called the Smash Flash DOJO!!! was also created to provide information on relating to the game, though it has since been discontinued.

    In 2010, Super Smash Flash 2 received a major overhaul after the codebase was upgraded from Macromedia Flash 8 to Flash 10 AS3. The demo released that year, version 0.6, was the last demo where Gregory McLeod handled all the coding by himself. All the progress that was done at that point was scrapped and developers began working fresh on the game, Gregory McLeod now received more help in the coding by other developers. The planned rosters was changed and is kept in secret by developers since, from that point onwards, Super Smash Flash 2 would be called a reboot to Super Smash Flash rather than a sequel.

    In 2013, Super Smash Flash 2 began attending at major tournament events, particularly the APEX tournament series, but only as a guest game. These events are used by McLeodGaming to showcase the newest version of the game and let attendants to play it. New content is also revealed there.

  3. Download SSF2, a fan-made crossover fighting game based on Super Smash Bros. Choose from different versions for Windows, Mac and Linux.

  4. 20 mars 2020 · The Rotation Release Cycle has officially begun today with the arrival of SSF2 Beta v1.2.1! From this point forward this year, expect content updates every two months! To play this latest version, head over to our SSF2 page now: https://www.supersmashflash.com/play/ssf2/.

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